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Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS482: Interactive Computer Graphics (Fall 23)


CS482: Interactive Computer Graphics (Fall 23)

Instructor: Sung-eui Yoon


The picture taken at the last class of Fall 2023

When and where: 2:30pm ~ 3:45pm on MW, E3-1 2445
First class: 2:30pm on Aug-28 (M) (please come to first class for more information)
Refer to the first lecture slide for other important course information
Important Forms:
  • Questions for the Class
  • Paper Video Abstract
  • Prerequisites:
  • CS380: Intro. to CG
  • Textbook:
    Rendering
    Sung-eui Yoon
    1st edition, July 2018, 148 pages
    Sung-eui Yoon
    Copyright 2018


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    These figures show photon mapping results of the Boeing 777 model consisting of 366 M triangles in different views. Each rendering frame is provided to users with less than 100 ms latency time, while allowing dynamic changes on camera, light, and material setting. This was presented as T-Rex rendering system at TVCG.

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Basic rendering equation
  • Texture mapping and shadow mapping for interactive rendering
  • Various global illumination techniques
  • Interactive global illumination techniques
  • Graphics hardware and GPU programming
  • What you will get at the end of the course:

  • Broad understanding on various topics related to interactive rendering,
  • Programming skill and in-depth knowledge on interactive global illumination.
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    Lecture schedule (subject to change)

    # of lecture, date Topics and slides Notice
    Aug - 28 (Mon.) Overview on the course and course policy
    Aug - 30 (Wed.) Ray Tracing PA1 Deadline: Sep. 13th 23:59:59
    Guide: Embree
    Guide: OptiX
    Sep - 4 (Mon.) Radiosity
    Sep - 6 (Wed.) Rendering Equation
    Sep - 11 (Mon.) Monte Carlo Integration SourceCode
    Sep - 13 (Wed.)
    Sep - 18 (Mon.) Monte Carlo Ray Tracing
    Sep - 20 (Wed.) Acceleration Methods for MCRT
    Sep - 25 (Mon.) Sound Propagation
    Sep - 27 (Wed.) Project Guidelines Project Team Declaration Deadline
    Sep. 26th 23:59:59 Link
    Oct - 2 (Mon.) No Class (Chuseok)
    Oct - 4 (Wed.) No class due to attending ICCV Conf.
    Oct - 9 (Mon.) No Class (Hangul Day)
    Oct - 11 (Wed.) Recent topics for Monte Carlo Noise Reduction Project Team Declaration Deadline
    Oct 10th 23:59:59 Link
    Oct - 16 (Mon.) Midterm week
    Oct - 18 (Wed.) Midterm week
    Oct - 23 (Mon.) No Class (Reserved)
    Oct - 25 (Wed.) Student Presentation
    Phil 정욱
    Oct - 30 (Mon.) Student Presentation
    재현 Heu
    Nov - 1 (Wed.) Student Presentation
    자누 원혁
    Nov - 6 (Mon.) Student Presentation
    Siri Yiwen
    Nov - 8 (Wed.) Mid-term Project Presentation
    T1 T4
    Nov - 13 (Mon.) Mid-term Project Presentation
    T2 T5 T3
    Nov - 15 (Wed.) Student Presentation
    민제 Tamana
    Nov - 20 (Mon.) Student Presentation
    동환
    Team Paper Presentation
    T4
    Nov - 22 (Wed.) Team Paper Presentation
    T1 T5
    Nov - 27 (Mon.) Team Paper Presentation
    T2 T3
    Nov - 29 (Wed.) No Class (Reserved)
    Dec - 4 (Mon.) Final Project Presentation
    T1 T5
    Dec - 6 (Wed.) Final Project Presentation
    T2 T4 T3
    Dec - 11 (Mon.) Final term Week
    Dec - 13 (Wed.) Final term Week

    Previous Lectures:

  • 2021 Fall
  • 2018 Fall
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    Additional reference materials and links

    Useful information about real-time rendering and computer graphics:

  • Advances in Real-Time Rendering in 3D Graphics and Games
  • Real-time rendering resources
  • OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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