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Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS482: Interactive Computer Graphics (Fall 18)


CS482: Interactive Computer Graphics (Fall 18)

Instructor: Sung-eui Yoon


When and where: 10:30am ~ 12:00pm on TTh, 112 at N1 building
First class: 10:30am on Aug-28 (T) (please come to first class for more information)
Refer to the first lecture slide for other important course information
Important Forms:
  • Questions for the Class
  • Paper Video Abstract
  • Prerequisites:
  • CS380: Intro. to CG
  • Textbook:
    Rendering
    Sung-eui Yoon
    1st edition, July 2018, 148 pages
    Sung-eui Yoon
    Copyright 2018


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    These figures show photon mapping results of the Boeing 777 model consisting of 366 M triangles in different views. Each rendering frame is provided to users with less than 100 ms latency time, while allowing dynamic changes on camera, light, and material setting. This was presented as T-Rex rendering system at TVCG.

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Basic rendering equation
  • Texture mapping and shadow mapping for interactive rendering
  • Various global illumination techniques
  • Interactive global illumination techniques
  • Graphics hardware and GPU programming
  • What you will get at the end of the course:

  • Broad understanding on various topics related to interactive rendering,
  • Programming skill and in-depth knowledge on interactive global illumination.
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    Lecture schedule (subject to change)

  • Q&A file for all the lectures
  • # of lecture, date Topics and slides Notice
    01, Aug - 28 (Tue.) Overview on the course and course policy
    02, Aug - 30 (Thur.) Ray Tracing PA1 Deadline: Sep - 18 (Tue.) 11:59 pm
    Guide: Embree
    Guide: OptiX
    Sep - 4 (Tue.) No class due to attending a vision conf.
    Sep - 6 (Thur.) No class due to attending a vision conf.
    03, Sep - 11 (Tue.) Radiosity
    04, Sep - 13 (Thur.) Radiometry and Rendering Equation
    05, Sep - 20 (Thur.) Monte Carlo Integration
    06, Sep - 27 (Thur.) Geometric Sound Propagation
    07, Oct - 2 (Tue.) Monte Carlo Ray Tracing
    08, Oct - 11 (Thur.) Augmented Reality
    Oct - 25 (Thur.) Student Presentation 1
    조인영 신은혁
    Oct - 30 (Tue.) 김대원 Denis
    Nov - 1 (Thur.) 임민기 서한솔
    Nov - 6 (Tue.) 강민구 장종원
    Nov - 15 (Thur.) Student Presentation 2
    조인영 신은혁
    Nov - 20 (Tue.) 임민기 서한솔
    Nov - 22 (Thur.) Denis 장종원
    Nov - 27 (Tue.) 강민구 김대원

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    Additional reference materials and links

    Useful information about real-time rendering and computer graphics:

  • Advances in Real-Time Rendering in 3D Graphics and Games
  • Real-time rendering resources
  • OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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