Technical Papers

Refereed Papers

Multi-Resolution Cloth Simulation
YongJoon Lee, Sung-eui Yoon, SeungWoo Oh, DukSu Kim, SungHee Choi
Pacific Graphics (Computer Graphics Forum), 2010

FASTCD: Fracturing-Aware Stable Collision Detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, and Sung-Eui Yoon
ACM SIGGRAPH/Eurographics Symp. on Computer Animation (SCA), 2010

Cache-Oblivious Ray Reordering
Bochang Moon, Youngyong Byun, Tae-Joon Kim, Pio Claudio, Hye-sun Kim, Yun-ji Ban, Seung Woo Nam, and Sung-Eui Yoon
ACM Transactions on Graphics, Vol. 29, No. 3, 2010
Presented at ACM SIGGRAPH 2011

Interactive Content-Aware Zooming
Pierre-Yves Laffont, Jong Y. Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, and Sung-Eui Yoon
Graphics Interface 2010

HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, Sung-Eui Yoon
Eurographics 2010

HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon
Computer Graphics Forum (Pacific Graphics) 2009
Received a distinguished paper award at the conf.

RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies PDF
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-Eui Yoon
IEEE Transactions on Visualization and Computer Graphics, 2010
Presented as a SIGGRAPH talk at SIGGRAPH 09
Won 1st place at ACM Student Resesrch Competition held at ACM SIGGRAPH 09 and advanced to the grand finals
Won 3rd place at the Grand Finals

Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs
Mohammad K. Hasan, Sung-Eui Yoon, and Kyung-Yong Chwa
Frontiers of Algorithmics Workshop, 2009

Interactive Continuous Collision Detection between Deformable Models using Connectivity-Based Culling
Min Tang, Sean Cutis, Sung-Eui Yoon, and Dinesh Manocha
(To appear) IEEE Transactions on Visualization and Computer Graphics, 2009, Invited submission from SPM08
ACM Symp. on Solid and Physical Modeling, June, 2008

A Novel Page-Based Data Structure for Interactive Walkthroughs
B. Sajadi, Y. Huang, P. Diaz-Gutierrez, S.-E. Yoon, and M. Gopi
(to appear) ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games, 2009

ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, and Dinesh Manocha
Computer Graphics Forum (and Eurographics Symp. on Rendering), 2008

Massive Model Rendering Techniques
Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon
IEEE Computer Graphics and Application, Nov/Dec. 2007
Special issue on Real-time interaction with complex models
Note: this is a tutorial article)

Random-Accessible Compressed Triangle Meshes
Sung-Eui Yoon and Peter Lindstrom
To appear at IEEE TVCG and Visualization 07
Source codes of the proposed method is available as OpenRACM
Talk slide

Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
Christian Lauterbach, Sung-Eui Yoon, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2007

Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
Eurographics Symp. on Rendering, 2007
Dynamic benchmarks used in the paper are available.

RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-Eui Yoon, David Tuft , and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2006

R-LODs: Fast LOD-based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, and Dinesh Manocha
Visual Computer (Pacific Graphics), 2006
Presented at ACM SIGGRAPH ray tracing course and Sketch, 2006

Mesh Layouts for Block-Based Caches , OpenCCL
Sung-Eui Yoon and Peter Lindstrom
IEEE Tran. on Vis. and Computer Graphics (TVCG) and IEEE Visualization, 2006
A poster of layouts of meshs and BVHs was presented at
Workshop on Edge Computing Using New Commodity Architectures

Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon and Dinesh Manocha
Computer Graphics Forum (Eurographics), volume 25, issue 3, 2006

Warping and Partitioning for Low Error Shadow Maps
Brandon Lloyd, David Tuft, Sung-Eui Yoon, and Dinesh Manocha
Eurographics Symposium on Rendering, 2006

Cache-Oblivious Mesh Layouts
Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, and Dinesh Manocha
ACM Transaction on Graphics (ACM SIGGRAPH), 2005
We release OpenCCL library, which is based on the algorithm presented in the paper.
Its video is shown at the Electronic Theater

Fast Collision Detection between Massive Models using Dynamic Simplification
Sung-Eui Yoon, Brian Salomon, Ming Lin, and Dinesh Manocha
ACM SIGGRAPH/Eurographics Symposium on Geometry Processing 2004, Nice, France.

Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Sung-Eui Yoon, Brian Salomon, Russell Gayle and Dinesh Manocha
IEEE Transaction on Visualization and Computer Graphics 05 (and IEEE Visualization 04)
Invited submission to IEEE TVCG
Selected in one of proceeding cover images and nominated for a best paper at IEEE Visualization 04

Interactive View-dependent rendering with Conservative Occlusion Culling in Complex Environments
Sung-Eui Yoon, Brian Salomon and Dinesh Manocha
IEEE Visualization 2003, Seattle, USA

Interactive Shadow Generation in Complex Environments
Naga Govindaraju, Bradon Lloyd, Sung-Eui Yoon, Avneesh Sud and Dinesh Manocha

Interactive Visibility Culling for Complex Environments using Occlusion-Switches
Naga Govindaraju, Avneesh Sud, Sung-Eui Yoon, and Dinesh Manocha
ACM SIGGRAPH Symposium on Interactive 3D Graphics, April 2003