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Rendering


Ray Tracing

Reflection-Aware Sound Source Localization
Inkyu An, Myungbae Son, Dinesh Manocha, and Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA) 2018

Feature Generation for Adaptive Gradient-Domain Path Tracing
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Pacific Graphics(PG), 2018

Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son and Sung-Eui Yoon
(To appear) High Performance Graphics (HPG), 2017

Physically Inspired, Interactive Lightening Generation
Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-eui Yoon
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW) Source code: Video, ZIP file, Github page

Super Ray based Updates for Occupancy Maps
Youngsun Kwon, Donghyuk Kim, Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA) 2016
Source code: ZIP file, Github page

TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Peng Du, YJ Kim, Sung-Eui Yoon
Accepted to Pacific Graphics 2016


Adaptive Rendering with Linear Predictions
Bochang Moon, Jose A. Iglesias-Guitian, Sung-Eui Yoon, Kenny Mitchell
(Accepted at) ACM SIGGRAPH (Tran. on Graphics), 2015


Performance Driven Redundancy Optimization of Data Layouts for Walkthrough Applications
Jia Chen, Shan Jiang, Zachary Destefano, Sungeui Yoon, M. Gopi
CGI 2015
Its journal version, Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive Rendering, Visual Computer, is available here

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
M. Zwicker, W. Jarosz, J. Lehtinen, B. Moon, R. Ramamoorthi, F. Rousselle, P. Sen, C. Soler, and S.-E. Yoon
State of The Art Report, EG (CGF), 2015

Adaptive Rendering based on Weighted Local Regression
Bochang Moon, Nathan Carr, and Sung-Eui Yoon
Accepted in ACM Transactions on Graphics, 2014

P-RPF: Pixel-based Random Parameter Filtering for Monte Carlo Rendering
Hyosub Park, Bochang Moon, Soomin Kim, Sung-Eui Yoon
CAD/Graphics (2013)

T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources
Tae-Joon Kim, Xin Sun, and Sung-eui Yoon
(To appear) IEEE Transactions on Visualization and Computer Graphics (TVCG), 2013


Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing
Bochang Moon, Jong Yun Jun, JongHyeob Lee, Kunho Kim, Toshiya Hachisuka, Sung-Eui Yoon
Computer Graphics Forum (2013), Vol. 32, number 1, pp. 139-151.

Object tracking mask-based NLUT on GPUs for real-time generation of holographic videos of three-dimensional scenes
Min-Woo Kwon, Seung-Cheol Kim, Sung-Eui Yoon, Yo-Sung Ho, Eun-Soo Kim
Optics Express, Vol. 23, Iss. 3, pp. 2101-2120, 2015

VDR-AM: View-Dependent Representation of Articulated Models
Pio Claudio, Dohyeong Kim, TaeJoon Kim, and Sung-eui Yoon
Journal of WSCG, Vol.21, No. 3


A Mobile 3D Display Processor with A Bandwidth-Saving Subdivider
Seok-Hoon Kim, Sung-eui Yoon, Sang-Hye Chung, Young-Jun Kim, Hong-Yun Kim, Kyusik Chung, Lee-Sup Kim
IEEE Transactions on Very Large Scale Integration Systems (VLSI), 2012





Data Management for SSDs for Large-Scale Interactive Graphics Applications
Behzad Sajadi, Shan Jiang, Jae-Pil Heo, Sung-Eui Yoon, M. Gopi,
ACM Symp. on Interactive 3D Graphics and Games (I3D), Feb, 2011