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Rendering
Ray Tracing
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Reflection-Aware Sound Source Localization
Inkyu An, Myungbae Son, Dinesh Manocha, and Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA) 2018
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Feature Generation for Adaptive Gradient-Domain Path Tracing
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Pacific Graphics(PG), 2018
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Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son and Sung-Eui Yoon
(To appear) High Performance Graphics (HPG), 2017
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Physically Inspired, Interactive Lightening Generation
Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-eui Yoon
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW)
Source code: Video, ZIP file, Github page
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Super Ray based Updates for Occupancy Maps
Youngsun Kwon, Donghyuk Kim, Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA) 2016
Source code: ZIP file,
Github page
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TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Peng Du, YJ Kim, Sung-Eui Yoon
Accepted to Pacific Graphics 2016
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Adaptive Rendering with Linear Predictions
Bochang Moon, Jose A. Iglesias-Guitian, Sung-Eui Yoon, Kenny Mitchell
(Accepted at) ACM SIGGRAPH (Tran. on Graphics), 2015
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Performance Driven Redundancy Optimization of Data Layouts for Walkthrough Applications
Jia Chen, Shan Jiang, Zachary Destefano, Sungeui Yoon, M. Gopi
CGI 2015
Its journal version, Optimally Redundant, Seek-Time Minimizing Data Layout for
Interactive Rendering, Visual Computer, is available here
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Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo
Rendering
M. Zwicker, W. Jarosz, J. Lehtinen, B. Moon, R. Ramamoorthi, F. Rousselle, P. Sen, C. Soler, and S.-E. Yoon
State of The Art Report, EG (CGF), 2015
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Adaptive Rendering based on Weighted Local Regression
Bochang Moon, Nathan Carr, and Sung-Eui Yoon
Accepted in ACM Transactions on Graphics, 2014
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P-RPF: Pixel-based Random Parameter Filtering for Monte Carlo Rendering
Hyosub Park, Bochang Moon, Soomin Kim, Sung-Eui Yoon
CAD/Graphics (2013)
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T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources
Tae-Joon Kim, Xin Sun, and Sung-eui Yoon
(To appear) IEEE Transactions on Visualization and Computer Graphics (TVCG), 2013
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Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing
Bochang Moon, Jong Yun Jun, JongHyeob Lee, Kunho Kim, Toshiya Hachisuka, Sung-Eui Yoon
Computer Graphics Forum (2013), Vol. 32, number 1, pp. 139-151.
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Cache-Oblivious Ray Reordering
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HCCMeshes: Hierarchical-Culling oriented Compact Meshes
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RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
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ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
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Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
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Ray Tracing Dynamic Scenes using Selective Restructuring
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RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
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R-LODs: Fast LOD-based Ray Tracing of Massive Models
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Cache-Efficient Layouts of Bounding Volume Hierarchies
Rasterization
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Object tracking mask-based NLUT on GPUs for real-time generation of holographic videos of three-dimensional scenes
Min-Woo Kwon, Seung-Cheol Kim, Sung-Eui Yoon, Yo-Sung Ho, Eun-Soo
Kim
Optics Express, Vol. 23, Iss. 3, pp. 2101-2120, 2015
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VDR-AM: View-Dependent Representation of Articulated Models
Pio Claudio, Dohyeong Kim, TaeJoon Kim, and Sung-eui Yoon
Journal of WSCG, Vol.21, No. 3
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A Mobile 3D Display Processor with A Bandwidth-Saving
Subdivider
Seok-Hoon Kim, Sung-eui Yoon, Sang-Hye Chung, Young-Jun Kim, Hong-Yun Kim, Kyusik Chung, Lee-Sup Kim
IEEE Transactions on Very Large Scale Integration Systems (VLSI), 2012
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Data
Management for SSDs for Large-Scale Interactive Graphics
Applications
Behzad Sajadi,
Shan Jiang,
Jae-Pil Heo,
Sung-Eui Yoon,
M. Gopi,
ACM Symp. on Interactive 3D Graphics and Games (I3D), Feb, 2011
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